Principal Game Developer

A Hard core Game Coder with over 15 years of experience developing games for PC and console systems, based in Toronto, Canada.

headshot

CORE TECHNICAL SKILLS

Engines: Expert-level Unreal Engine 4/5 (C++, Blueprints) and Unity (C#).
Game Architecture: Strong knowledge of gameplay systems, character AI (State Trees/EQS), and Gameplay Ability System (GAS).
Technical Leadership: Experienced in mentoring teams, establishing practices and standards, and full project lifecycle from concept to shipping.
Optimization: Deep knowledge of performance profiling using Unreal Insights and optimizing for console hardware, including multi-core and vector processing.

NOTABLE GAME TITLES

Marvel's Midnight Suns

Developer: Firaxis Games / 2K
Genre: Tactical RPG
Release Date: 2022
Platforms: XBOX, PS5, Steam
Game Engine: UE4

Robots at Midnight

Developer: Finish Line Games
Genre: SciFi Action RPG
Release Date: 2025
Platforms: Steam, XBOX, PS5, Switch
Game Engine: UE5

In The Black

Developer: Impeller Studios
Genre: Space Combat Simulator
Release Date: Upcoming
Platforms: Steam
Game Engine: UE4

Dune Sea

Developer: Frolic Labs
Genre: Side Scrolling Platformer
Release Date: 2020
Platforms: Steam, Switch
Game Engine: Unity

BIO

Pic

A Seasoned veteran of the Game Industry with a career spanning over 15 years and both Indie and AAA credentials. Amos is a hardcore game programmer and developer, highly skilled in C++, Unreal Engine and Unity.

In addition to his AAA experience, Amos is the founder of Frolic Labs , an independent Game Studio based in Toronto, where he developed and released the indie title 'Dune Sea' for Steam and Nintendo Switch.

Having worked along large AAA teams, he brings with him technical leadership, deep knowledge of game production workflows and game coding best practices.